State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Educational Games in Australia Q3 2021: Unified Platform Performance

Discover the performance of the top 5 educational games in Australia for Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Educational Games in Australia Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 educational games in Australia on a unified platform showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.

Toca Boca World demonstrated consistent weekly revenue, peaking at around $144K in early September and ending the quarter at approximately $139K. Weekly downloads fluctuated but generally remained above 11K, with a high of about 15.5K in mid-September. Active users saw a steady increase, starting at nearly 125K and reaching around 134K by the end of September.

World of Peppa Pig: Kids Games experienced stable weekly revenue, averaging around $4.5K to $5.5K throughout the quarter. Downloads remained relatively consistent, hovering around 3.5K to 4.3K. Active users showed minor fluctuations, starting at about 10K and ending the quarter with nearly 9.9K.

Sago Mini World: Kids Games had a steady revenue stream, with weekly figures ranging from approximately $4.1K to $5.5K. However, downloads saw a decline, starting at over 2.2K and dropping to below 1K by the end of September. Active users also showed a slight decrease, beginning at around 15.7K and ending the quarter at nearly 13.5K.

LEGO® DUPLO® WORLD exhibited varied weekly revenue, peaking at about $11.6K in the last week of September. Downloads remained relatively stable, with a notable increase to around 2.7K in the final week. Active users showed minor fluctuations, starting at approximately 5.7K and ending the quarter at nearly 6K.

codeSpark - Coding for Kids saw a progressive increase in weekly revenue, peaking at approximately $8.8K by the end of September. Downloads showed significant growth, reaching up to 3.7K in the last week. Active users also increased, starting at around 970 and rising to nearly 2.8K by the end of the quarter.

These insights highlight the dynamic nature of the educational gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021